There are 4 quartiles of play in Dungeons & Dragons, and they aren’t all created equal. Use this system to keep your campaign in the style and tone you want!
All in Mechanics
There are 4 quartiles of play in Dungeons & Dragons, and they aren’t all created equal. Use this system to keep your campaign in the style and tone you want!
We finish creating the magic items from the Dungeon Master’s Guide with our crafting system, this week magic items R through Z!
We continue to create magic items with our crafting system, this week magic items N through Q!
Here is how far you can jump, and why it ultimately doesn’t matter.
We continue to create magic items with our crafting system, this week magic items D through M!
We are beginning the long process of detailing how to craft every magic item! This week, magic items A through C!
We go over expanded rules for creating a Domain of Dread in the Ravenloft setting, diving into the land, terrain, points of interest, people, and secret societies.
We go over expanded rules for creating a Darklord in the Domains of Dread in the Ravenloft setting, diving into their backstory, lair, monstrous form, and an item they are vulnerable to.
We develop the basic mechanics for crafting magic items, as well as provide example stat blocks for magic items.
You want to craft magic items? Want to make effects permanent? Well let’s discuss that.